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Old 29-Mar-2007, 03:54 AM   #1 (permalink)
Iphone
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Default MMORPG Client/Server Network Programming Question

1st - Client sends secure data to server to be processed.
2nd - Server takes that secure data and processes it.
3rd - The data processed on the server is sent back to the client securely.

Using C#.NET or VB.NET what is the most efficient networking object to use to achieve a professional level of client/server network programming? TCP? UDP or something?

What is world of warcraft using for example or everquest 2? Please provide information about this issue.

My first step is to create a client that communicates securely & efficiently with the server.
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