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Old 29-Mar-2007, 03:56 AM   #1 (permalink)
Iphone
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Default Frames per Second FPS

I am implementing a simulation software, its about displaying some moving objects on the screen, and since i am very new to this thing, I made a little research & i am using SDL in the simulation (is it a good choice?),
my question is mainly about the frames per second, i must run at 60 or 100 fps ( I mean fixed frames per second depending on the user input), and i am doing it this way...

#define m_iUpdateInterval 10 // in case of 100 fps , is this right? and in case of 50 it would be #define m_iUpdateInterval 20

int timeToNextUpdate;

int main(int argc, char *argv[])
{
//
//some SDl initilizazion goes here
//and
timeToNextUpdate = 0;

bool done = false;
While(!done)
{
//catch events.....

//do something

//NOW THE QUESTION
SDL_Flip(screen);
SDL_Delay( timeLeft() );
}

return 1;
}


timeLeft(void)
{
Uint32 currentTime;

currentTime = SDL_GetTicks();

if( timeToNextUpdate <= currentTime )
{
timeToNextUpdate = currentTime + m_iUpdateInterval;
return 0;
}

return(timeToNextUpdate - currentTime);
}

is it the right way to do it?( If it is right at all....) (125 points)

This thing deals with times…so how can I decide the speed of my object for example (125 points)

any explanation of how is this done is most welcome
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