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Old 31-Mar-2008, 11:37 PM   #1 (permalink)
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Default Jedi Knight - Jedi Academy

Jedi Knight - Jedi Academy

Submitted by: conner54

Cheatmode:
----------
To enable Jedi Academy cheats, while playing a game, bring down the
console with [Shift]+[~] and type: "devmapall" or "helpusobi 1" (in
newer patches of the game). You can then enter any of the following
codes in the console:

Code Result
---------------------
god - God mode
noclip - No clipping mode
notarget - Enemies ignore you
kill - Kill yourself
give all - All weapons and health/armor at max
give health - Health at 100%
give armor - Armor at 100%
give ammo - Ammo at 100%
npc kill all - Kill all non-player characters
shaderlist - Show shaders
undying - Dead mode
quit - Quit game

Hint:
-----
Submitted by: Metal Rulez

Here is one bug which can bring the blaster pistol from Jedi Outcast
in Jedi Academy.
What you need to do is simple - swich to your Concussion Rifle and hold
LMB until your ammo run out. And here you are whit the favourite weapon of
Kayle Katarn. Simple heh? I bet you can find applications to this.

NOTE: This weapon fire much faster than the new Blaster Rifle in Jedi Academ


Changing saber colors:
----------------------
When using the sabercolor <1-2> <color 1> <color 2> code, the following values
can be used for <color 1> and <color 2>.
green
red
blue
yellow
purple
orange

sabercolor 1 will make the right-hand saber (for dual sabers) <color 1>.
sabercolor 2 will make the left hand saber (for dual sabers) <color 1>.
sabercolor 1 <color 1> <color 2> will make the top part of the saber staff
<color 1> and the bottom part <color 2>. For example, to have a saber staff
(two handed saber) green, use the sabercolor 1 green green code.
You can also change saber colors for the NPCs. For example, use the following
to change Kyle's saber color. First, enable the notarget code. Then, enter the
playerteam free or playerteam enemy code. Next set Mind Trick to level 4 then
Mind Trick Kyle. Then, type sabercolor 1 green and Kyle will have a green
lightsaber. When you are done, enter playerteam player and notarget and you
continue the game.

Vehicle names:
--------------
Use one of the following entries with the npc spawn vehicle code.
swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-fighter
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300 (requires mod that makes the Millennium Falcon (Correllian freighter)
usable)
z-95

Item names:
-----------
Use one of the following entries with the give or spawn codes.
Information in this section was contributed by TK-425.
ammo_blaster
ammo_emplaced
ammo_force
ammo_metallic_bolts
ammo_powercell
ammo_rockets
ammo_thermal
ammo_tripmine
atst_main
atst_side
blaster
blaster_pistol
bowcaster
bryar_pistol
concussion_rifle
demp2
det_pack
disruptor
emplaced_gun
flechette
jawa
melee
misc_atst_drivable
misc_ion_cannon
noghri_stick
null
rapid_concussion
repeater
rocket_launcher
saber
scepter
stun_baton
thermal
tie_fighter
trip_mine
turret
tusken_rifle
tusken_staff

Lightsaber variations:
----------------------
Use the following combinations of these core saber commands with the saber
command for different effects.
dual_<1-5>
empty
single_<1-9>
sith_sword
tavion
kyle_boss (best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi (color is random)

Map names:
----------
Use one of the following entries with the map code.
academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp

Binding multiple items:
-----------------------
You can spawn or give multiple items, ammo, and weapons if bound to a certain key.
For example, bind h ";spawn weapon_blaster;spawn item_seeker;spawn ammo_force;npc
spawn vehicle swoop;" will spawn a Blaster Rifle, Seeker Droid, Force Crystal, and
a Swoop when you press H.

Unlimited Force in single player mode:
--------------------------------------
Bind your Force Use key with the give force code. For example, bind f "+useforce;give
force;". Start the game, and type devmapall to enable cheat mode. Then, select the
desired Force and press the bound key. This works best with Force Lightning.

Boba Fett's jet pack:
----------------------
Enable the playermodel code and change your model to Boba Fett. You can use his jet
pack and melee attack. If you change your model to something else, you still can use
the jet pack and melee attack.

Luke Skywalker's Force level:
-----------------------------
If you use the playermodel code and change your model to Luke Skywalker, you will
have 200 Force power. If you change your model to someone else, you will still have
200 Force power unless the model doesn't use The Force (Boba Fett, Stormtrooper, etc.).

Boba Fett's jet pack:
---------------------
If you change your model to Boba Fett using the playermodel code, you will be able
to use his jet pack. If you change the character model, the jet pack still can be
used, but there is no animation for it. It disables Force Jump and it changes the
Force Lightning animation to Boba's flamethrower

Multi-player mode: Defending on Siege Hoth:
-------------------------------------------
If you are defending on siege hoth, choose the class with trip mines. After the
shield generator is destroyed, the rest of the level takes place indoors. There are
many narrow doorways. Place trip mines in the narrow places where the enemy must go
(for example, on the doorway to the console that extends the bridge, next to the
elevator that goes up to the infirmary, on the door to the area with the console
which opens the hanger doors). If you are fast, then you can replace the trip mines
before someone gets through the door after they explode.
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