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Old 03-Apr-2008, 03:38 AM   #1 (permalink)
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Star Trek DS9 - The Fallen

CheatMode:
----------
Update by: DJ Simo
Submitted by: long john

Press TAB and type "set plyr.ds9_sisko bcheatconsole true".
You may then use any of the following cheat commands:
(NOTE: The cheat mode is character-dependent: if you
play as Worf or Kyra, you have to use ds9_worf or
ds9_kyra instead of ds9_sisko when enabling cheats.)

Code Result
-----------------------
god - God Mode
allammo - All Ammo
fly Fly - Mode
walk - Walk Mode
ghost - No Clipping
killpawns - Kill All Enemies
Invisible - Invisible to Enemies
skiplevel - Skip to Next Level
open (mapname) - Opens named map
exit - Quick exit
savegame - Quick save



Other Cheat Codes:
------------------
OPEN [mapname] loads in a (user)map in the "maps"
folder (extension must be .dsm).

START [mapname] same as above.
Examples OPEN M05_SISKOL1A = start at Level 1, Part A.
OPEN M05_SISKOL1B = start at Level 1, Part B.

BEAMDOWNITEM [class] spawns an item or weapon in front
of you (you will see it be beamed on the floor).

Hints:
------
Don't underestimate your phaser pistol. Sure, it's
not the most powerful of weapons, but since it recharges
automatically, you don't have to worry about ammo.
Just make sure to wait till its fully charged, though.

You should always be scanning with your Tricorder for
helpful clues. Don't rely on it too much, though, because
its range is notoriously short; since aliens have a way of
beaming in out of nowhere, be ready to switch to a phaser.


DEMO VERSION CHEATS:
--------------------
Submitted by: DJ Simo

Max Items:
----------
Start playing and after you get a lot of items (health pacs,
grenade launcher, shield emitter) press the Escape button
then on the menu go to New Game. Select New Game and then
you will have all the items from your previous game making
earlier enemies easier to kill with your new weapons and equipment.


Cheat Mode (demo version):
--------------------------
Submitted by: DJ Simo

Press Tab during gameplay, and depending on the current character
being controlled, enter on these codes:.

set plyr.ds9_sisko bcheatconsole true
set plyr.ds9_worf bcheatconsole true
set plyr.ds9_kira bcheatconsole true

Now enter one of these codes at the console window.

Cheat Effect
------------------------------------------
god - God mode
allammo - All weapons and ammo
fly - Enable fly mode
walk - Disable fly mode
ghost - No clipping mode
killpawns - Kill all enemies
beamdownitem - Spawn indicated item
setjumpz - Change gravity, default is 400
rmode - Change lighting, default is 5
set ds9_sisko fatness (1-255) - Change Sisko's body size, default is 128
set ds9_maleensign fatness (1-255) - Change male ensign's body size, default is 128
set ds9_flashlight charge (0-9999) - Change SIMMS beacon energy, default is 800
invincibility - Disable enemies AI
start or open - Load .dsm map in "maps" folder


Item Names:
-----------
Submitted by: DJ Simo

Use one of the following entries with the beamdownitem code.

ds9_tricorder
ds9_medkit
ds9_flashlight
ds9_armorbelt
ds9_phaser
ds9_federationphaserrifle
ds9_federationphotongrenadelauncher
ds9_m4rifle

The Don Worf Super Health and Ammo Code:
----------------------------------------
Submitted by: DJ Simo

Note: Game Shark codes for PC must be downloaded from Game Shark.com
and work with the PC Game Shark Game Enhancing Device.
Wait until you're inside the game before you turn code on.
Make sure there aren't any enemies around. If there are,
they will receive super health and ammo also. Turn code on.
Fire a weapon to receive a super amount of ammo. Hurt yourself
on a force field or anything that will cost you health to receive
super health. Make sure you turn code off. this code only works
for Worf.

Level select:
-------------
Note: This procedure involves editing a game file; create a backup copy of the
file before proceeding. Use a text editor to edit the "ds9.ini file" file in the
"system" folder. Find the "LocalMap=title.dsm" entry and replace "title.dsm" with
one of the following values. Saved the file and start the game to automatically
start at the selected level without first going to the main menu. After the level
loads, press [Esc] to return to the main menu if required.

Note: These entries can also be used with the open code.
M01_KiraL1A.dsm
M01_KiraL2.dsm
M01_KiraL1B.dsm
M01_SiskoL1B.dsm
M01_SiskoL1A.dsm
M01_WorfL1.dsm
M03_KiraL2.dsm
M03_KiraL1B.dsm
M03_KiraL1A.dsm
M03_SiskoL2.dsm
M03_SiskoL1A.dsm
M03_SiskoL1B.dsm
M03_WorfL2.dsm
M03_WorfL1.dsm
M04_KiraL1.dsm
M04_SiskoL1.dsm
M04_WorfL1b.dsm
M04_WorfL1a.dsm
M05_KiraL1.dsm
M05_SiskoL1b.dsm
M05_SiskoL2.dsm
M05_Siskol1a.dsm
M05_WorfL1.dsm
M05_WorfL2.dsm
M06_SiskoL1B.dsm
M06_SiskoL1A.dsm
M06_SiskoL1C.dsm
M06_WorfL1B.dsm
M06_WorfL1A.dsm
M06_WorfL1C.dsm
M07_KiraL2.dsm
M07_KiraL1.dsm
M07_SiskoL1A.dsm
M07_SiskoL3A.dsm
M07_SiskoL1B.dsm
M07_SiskoL2.dsm
M07_SiskoL3B.dsm
M07_WorfL3.dsm
M07_WorfL2B.dsm
M07_WorfL2A.dsm
M07_WorfL1.dsm
M10_KiraL2.dsm
M10_KiraL1B.dsm
M10_SiskoL2.dsm
M10_SiskoL1B.dsm
M10_SiskoL1A.dsm
M10_WorfL2.dsm
M10_WorfL1B.dsm
M10_WorfL1A.dsm
M11_KiraL1.dsm
M11_SiskoL1a.dsm
M11_SiskoL1b.dsm
M11_WorfL1.dsm
TrainingRoom.dsm
Entry.dsm
DS9_Ops.dsm
DS9_Promenade.dsm

Additionally, intermission sequences can be viewed by replacing "title.dsm"
with one of the following values.

CM01a_SW.dsm
CM01b_SW.dsm
CM04_Lab.dsm
CM05_Kira.dsm
CM06_SW_Capture.dsm
CM10_KiraL1A.dsm
CM10_SWK_L3.dsm
Cm11B_SWK.dsm
CM11_LabRitual.dsm
CM_ArdPrison.dsm
CM_Defiant.dsm
CM_Endcredits.dsm
CM_GlobalSpace.dsm
CM_SpaceStation.dsm
CM_Worf_Endgame.dsm
GCM11end_WraithObk.dsm
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