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Old 03-Apr-2008, 10:09 AM   #1 (permalink)
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Default Thief - Gold Edition

Thief - Gold Edition

Submitted by: Paulmac
paulmacc@geocities.com

Hint:
-----
Ok, can't sneak past the nasties in Thief Gold?
What if they cant' move! Try this,
1. look in the Thief folder and find the file "motiondb.bin" .
2. rename it to "#motiondb.bin" .
3. Now start Thief and you find all the baddies can't move(and can't
hurt you!)except fire spirits

Get past the baddies, save you game , quit Thief , removed
the # from the motiondb.bin file, then restart Thief load
you game, and things are back to normal.

Couple of things you can't do when the file is
named "#motiondb.bin" you can't use any weapons, you
can't pickup some items(like keys from baddies) and you
can't use rope arrows. But once you've got past the
baddies you can rename the file, and everythings back
to normal.

Hint:
-----
Install Dromed from the Goodies folder on Thief Gold disc one.
Then, start Dromed and open mission 18. Press [Alt] + G after
it loads to enter the game.

Level Creator:
--------------
To create your own levels, install Thief Gold to your system
(full install), then goto the goodies folder on the CD and
unzip DromEd to your Thief folder. Goto it, and you can create
your own levels, edit levels, and play fan missions!

Blooper mission:
----------------
Note: This procedure involves editing a game file; create
a backup copy of the file before proceeding.
Use a text editor to edit the "user.cfg" file in the game
directory. Add the following lines to the file, then start
the game and begin a new mission.

play
starting_mission 16
Alternately, install Dromed from the Goodies folder on Thief
Gold disc one. Start Dromed and open mission 18.
Press [Alt] + G after it loads to enter the game.

-----
Hints
-----
The enemies move in predictable patterns. Watch them for
a while to determine the best moment to sneak up and knock
them out.

For the areas that aren't mapped out (such as Song of the
Caverns), head in one direction until you reach a dead end,
then head in a different direction; keep your compass up to
help maintain your bearings.

The little colored hash mark on the right of your visibility
is an undocumented indication of how likely you are to be
seen. When it's red, an enemy always sees you. When it's
yellow, they may not see you if they're not searching.
When it's black, you're safe if they're not searching.Thief - Gold Edition

Submitted by: Paulmac
paulmacc@geocities.com

Hint:
-----
Ok, can't sneak past the nasties in Thief Gold?
What if they cant' move! Try this,
1. look in the Thief folder and find the file "motiondb.bin" .
2. rename it to "#motiondb.bin" .
3. Now start Thief and you find all the baddies can't move(and can't
hurt you!)except fire spirits

Get past the baddies, save you game , quit Thief , removed
the # from the motiondb.bin file, then restart Thief load
you game, and things are back to normal.

Couple of things you can't do when the file is
named "#motiondb.bin" you can't use any weapons, you
can't pickup some items(like keys from baddies) and you
can't use rope arrows. But once you've got past the
baddies you can rename the file, and everythings back
to normal.

Hint:
-----
Install Dromed from the Goodies folder on Thief Gold disc one.
Then, start Dromed and open mission 18. Press [Alt] + G after
it loads to enter the game.

Level Creator:
--------------
To create your own levels, install Thief Gold to your system
(full install), then goto the goodies folder on the CD and
unzip DromEd to your Thief folder. Goto it, and you can create
your own levels, edit levels, and play fan missions!

Blooper mission:
----------------
Note: This procedure involves editing a game file; create
a backup copy of the file before proceeding.
Use a text editor to edit the "user.cfg" file in the game
directory. Add the following lines to the file, then start
the game and begin a new mission.

play
starting_mission 16
Alternately, install Dromed from the Goodies folder on Thief
Gold disc one. Start Dromed and open mission 18.
Press [Alt] + G after it loads to enter the game.

-----
Hints
-----
The enemies move in predictable patterns. Watch them for
a while to determine the best moment to sneak up and knock
them out.

For the areas that aren't mapped out (such as Song of the
Caverns), head in one direction until you reach a dead end,
then head in a different direction; keep your compass up to
help maintain your bearings.

The little colored hash mark on the right of your visibility
is an undocumented indication of how likely you are to be
seen. When it's red, an enemy always sees you. When it's
yellow, they may not see you if they're not searching.
When it's black, you're safe if they're not searching.
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