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Old 29-Mar-2007, 02:02 AM   #1 (permalink)
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Default Capture Mouse Position

I have made a small game engine in OpenGL/C++.

It simply draws a grid where the user can move, the user simply presses up/down/right/left to move 1 place in the respected direction. How could I capture a click from a user, and then convert the position of the click to a 'cell' of my grid. My Grid is :

void drawWorld(void)
{
glColor3f(1.0f,0.0f,0.0f);
DrawBox(-0.5f,-0.5f,0.0f,24.0f,24.0f); //24x24 grid
}

void DrawBox(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
{
glBegin(GL_QUADS);
glVertex3f(x,y,z);
glVertex3f(x+width,y,z);
glVertex3f(x+width,y+height,z);
glVertex3f(x,y+height,z);
glEnd();
}

Is just a 24.0f by 24.0f sqare. We are using a camera, using gluLookAt to view this square so that it looks like a floor.

So how would be be able to change the click of the user on the grid, to actual grid positions.

(ie. 3.4f,5.5f) ,so that we could the user to that place. (btw, we have already made code for the movements)
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Old 29-Mar-2007, 02:02 AM   #2 (permalink)
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Default Re: Capture Mouse Position

I found this text in the Windows SDK helpfile:

BOOL GetCursorPos(

LPPOINT lpPoint // address of structure for cursor position
);


Parameters

lpPoint

Points to a POINT structure that receives the screen coordinates of the cursor.



Return Values

If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.

Remarks

The cursor position is always given in screen coordinates and is not affected by the mapping mode of the window that contains the cursor.
The calling process must have WINSTA_READATTRIBUTES access to the window station.

---------

The POINT structure defines the x- and y- coordinates of a point.

typedef struct tagPOINT { // pt
LONG x;
LONG y;
} POINT;


Members

x

Specifies the x-coordinate of the point.

y

Specifies the y-coordinate of the point.

------
And here is an example

POINT yourMousePos;

if (GetCursorPos(&yourMousePos) == 0)
MessageBox(0, "Mousepos could not be grabbed!", "Error", MB_ICONSTOP | MB_OK);
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