Error » Certification & Programming center Error !! » Programming Error ! » Depth First / Breadth First Searching

Programming Error ! Programming error messages

Post New Thread Reply
  Depth First / Breadth First Searching
LinkBack Thread Tools Display Modes
Old 29-Mar-2007, 02:52 AM   #1 (permalink)
Fixed Error!
 
Iphone's Avatar

Posts: 4,202
Join Date: Mar 2007
Rep Power: 6 Iphone is on a distinguished road

IM:
Default Depth First / Breadth First Searching

I've been trying to teach myself some (simple!) AI and have done some studying on the above search techniques.

I think i can just about get the idea of the principles when faced with a diagram that "looks like" a tree i.e. with Nodes/Leafs etc but am getting horribly confused when trying to adapt it to a game of tic-tac-toe

My ultimate aim is to implement a MiniMax function, perhaps with Alpha/Beta pruning (if i can get that far!) but to start with - and considering the game tree is relatively small - i intend to just seach for all possible moves until the game is over.

However, i cant understand HOW the above techniques should be applied as i'm not really "searching", rather just generating every conceivable permutation of a 3x3 grid to find which ones are winners.

Given a tic-tac-toe board with squares numbered

012
345
678

On the first move,

For Breadth First Search, is the order of visiting each square before recursing to the next possible move 0-1-2-3-4-5-6-7-8 ??

Could it be 0-3-6? as all these possible squares (Nodes?) are at the same “level”?

For a Depth First Search, is it

0-3-6? If so, how does this compare to above?
0-3-7?

I suppose my main difficulty is that I don’t understand the concept of a “hierarchy” on this 3x3 grid.

Do I have to define some kind of tree structure before I can start searching?

If so, how are points 0 and 8 connected?

Anyhow, told you I was confused so any help, advice, web sites etc gratefully received.

Many thanks in anticipation
Iphone is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
   


   
Old 29-Mar-2007, 02:53 AM   #2 (permalink)
Fixed Error!
 
Iphone's Avatar

Posts: 4,202
Join Date: Mar 2007
Rep Power: 6 Iphone is on a distinguished road

IM:
Default Re: Depth First / Breadth First Searching

Alright... (Sorry about my lag in my reply but life has been overly hectic and busy)

You will have to create your tree sort of like this:
root(All open moves)
0,1,2,3,4,5,6,7,8
then move down the tree (If you are familiar with trees you can point each leaf to the parent node and to each side by side leaf.

So then you point root to it's leaves aka 0,1,2,... Your linking of the tree is entirely up to you.

then move down a node:
0: then link all of it's leaves aka 1,2,3,4...

So you can travel down the tree from root to 0 then to any of the child leaves 1,2,3,4...

And the process repeats.

The other idea is you can link rows together too...
0
/ / | \ \
1-2-3-4-5....

You generate this with an array of moves, and as you move down a leaf. You toggle the array index to false so it can't be listed again. And generate your list that way.
Aka:
int row = 0;
parent = root;
//making row + 1
array[9] = {true, true, true...}
current = makenode(link up parent)
current set value(loop first true index of array)
update parent(link down current)
repeat for all true values
reset array move to first leaf, toggle leaf value to false and repeat with parent of leaf.

Do this for all of the leaves and nodes.

I hoped this helped out a lil.

I don't know how much you need help with the tree itself but that is the idea.
Iphone is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Post New Thread Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT -8. The time now is 08:36 PM.

Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0

DMCA Policy

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227