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| Programming Error ! Programming error messages |
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MMORPG Client/Server Network Programming Question
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#1 (permalink) |
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Fixed Error!
Posts: 4,202
Join Date: Mar 2007
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IM:
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2nd - Server takes that secure data and processes it. 3rd - The data processed on the server is sent back to the client securely. Using C#.NET or VB.NET what is the most efficient networking object to use to achieve a professional level of client/server network programming? TCP? UDP or something? What is world of warcraft using for example or everquest 2? Please provide information about this issue. My first step is to create a client that communicates securely & efficiently with the server. |
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#2 (permalink) |
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Fixed Error!
Posts: 4,202
Join Date: Mar 2007
Rep Power: 6
IM:
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Everquest actually uses a P2P-based architecture for their network protocol. There's a good article on engineering EverQuest on IEEE Spectrum: IEEE Spectrum: Engineering Everquest. Here's some more information on what different games use (everquest is not in this list). I don't know how useful it is to you, but I thought it was interesting: http://l7-filter.sourceforge.net/protoco If you don't want to reinvent the wheel, I'd go with blackspark's suggestions for libraries. However, if you want to pull a Blizzard and make something new and unique, go for it. Here is a good list of popular network APIs that are currently out there: http://irrforge.org/index.php/Network_AP |
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