Error » Certification & Programming center Error !! » Programming Error ! » Game Design 101 for a newbie

Programming Error ! Programming error messages

Post New Thread Reply
  Game Design 101 for a newbie
LinkBack Thread Tools Display Modes
Old 15-Oct-2007, 02:23 AM   #1 (permalink)
Administrator
 
Anilrgowda's Avatar

Posts: 18,702
Join Date: Jan 2006
Rep Power: 10 Anilrgowda is on a distinguished road

IM:
Default Game Design 101 for a newbie

I have a simple 2D board game I am trying to write in C#.

I need some help with the design...all of it.

I need some good recommendations on articles that talk generally about game design. How do I take an idea and design it.

There are a lot of elements I want to pull together:

-I want to leverage OOP in my design.
-There will be a game board and game piece that you drag and drop to make game moves.
-I have the game rules written out but not sure how to design the way to enforce them.
-I want P2P internet play ability.
-I want chat ability
-I need to save the game
-I need to be able to load in saved games
-I want a level editor so I can make game boards
-Support for sound


All of these things need to be designed, but I don't know how.


------------------


Anilrgowda is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
   


   
Old 15-Oct-2007, 02:23 AM   #2 (permalink)
Administrator
 
Anilrgowda's Avatar

Posts: 18,702
Join Date: Jan 2006
Rep Power: 10 Anilrgowda is on a distinguished road

IM:
Default Re: Game Design 101 for a newbie

Make sure you fully consider you game. Has it already been done? What new features or content does it provide to your audience ? What key factors make it fun, and need to be focused on during development. Since your talking a 2d board game I would really hunt down available frameworks and APIs, there are a lot out there for 2d.

Make sure to start simple. Like he said figure out the game mechanics how things work, and how it plays. I would almost suggest starting OO classes that handle the play logic and making a simple text-based console to allow you to easily interact with the game mechanics, leave the complexity of graphics out of the picture for the moment if you can. Focus on getting the game to play in memory off your actions through a text interface or an ultra simple interface. Game Mechanics are bound to need a lot of manipulation to get them right, and no matter what graphics you put over top the mechanics are essential. Once you are confident in your game mechanics and rule then I would start looking towards a 2d enviornment. Drawing the state of your game in memory. Next add your user interaction with the drawn state. I would get the game to the point where you can play it yourself or two people at the same keyboard and mouse before you even start working on networking and chatting. This way you don't spend a ton of time rewriting your interface because your core is in flux. In the end you want to get the most core version of your game done as soon as possible then add in the networking.

Behind the scenes you will really need to think long and hard on your object model. A good way to start is to write out in detailed text exactly how everything works and interacts then go back with a highlighter and highlight key Nouns and consider those for objects. Like you have implied -- Board, Piece(s), Player(s), Rules(s)... maybe you also have dice, card, etc.... but get a sense of the actors then determine the relationships, maybe start diagraming them in UML to help make sense of it all before you waste time on something you might rewrite down the road. When you think Object oriented think of real world concepts. For instance, a player, in a game might have a name or handle, a current score, a collection of resources or many other things.... the player object might move their piece on the game board, or draw a card, etc. if you can acturally place the data you need to track and methods to interact with in the correct objects it will make it easier when you add features like online play. A player could then be extended to a new object such as OnlinePlayer which now includes an ip address, etc. as far as the game is concerned he's still a Player and your system works for you. So define a solid Encapsulation and inheritance like this.

So basically start simple, put a lot of thought into it, study up on OO if you need to, and design the basic game first before you add a complex interface of the "gold plating" to your game. You want to get a basic game working first then trick it out.


------------------


Anilrgowda is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Post New Thread Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT -8. The time now is 03:58 PM.

Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0

DMCA Policy

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227