Error » Certification & Programming center Error !! » Programming tutorials » creating a space shooter using OOD - need help defining my objects.

Programming tutorials All Knowledge Info and links to posted here

Post New Thread Reply
  creating a space shooter using OOD - need help defining my objects.
LinkBack Thread Tools Display Modes
Old 29-Mar-2007, 02:45 AM   #1 (permalink)
Fixed Error!
 
Iphone's Avatar

Posts: 4,202
Join Date: Mar 2007
Rep Power: 6 Iphone is on a distinguished road

IM:
Default creating a space shooter using OOD - need help defining my objects.

I am making this "galaga" style space shooter game, and I'm trying to use object oriented approach. the game is written in Flash 8, but that's not the issue here.
I need help with the object planning. I'll explain my game and how I started dividing it into objects. I am a bit new with this stuff, so my approach maybe totally wrong.

hero - The hero is a spaceship that is controlled by keyboard. it can move left, right, and shoot.
enemies - there are several types of enemies that have different behaviours: they look differently, they move differently, they shoot different projectiles.
each stage contains several enemy waves, that are launched by timer events. when all timers events occur (all enemies have attacked), we advance to the next stage.

what I've done so far is created a basic enemy class that has 3 methods: fly ,checks if out of bounds , shoot .I've created a few enemy classes that inherit from that basic class, and have different fly and shoot methods.
the different projectiles should be implemented in a similar way.
the hero ship is currently not inside a class. it's in the main loop: it listens to user input and moves or shoots accordingly. it also check collisions with the enemies

my problem starts with the collision detection: which object should check it? the projectile? the ship? or maybe some collision manager? and if there was a collision, the main loop should be notified about it, and reload the stage. how does these object communicate?
from what I understand they shouldn't know about each other at all. I'm very confused with this.
I think I have to start from the beginning and plan it from scratch.

Does someone has experience with a case like this?
Iphone is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
   


   
Old 29-Mar-2007, 02:45 AM   #2 (permalink)
Fixed Error!
 
Iphone's Avatar

Posts: 4,202
Join Date: Mar 2007
Rep Power: 6 Iphone is on a distinguished road

IM:
Default Re: creating a space shooter using OOD - need help defining my objects.

No experience, but here's my thinking.

I would setup a game loop where you process the game state.


While game_not_over

process pending enemy action - such as fire projectile, or next animation frame, or die
process pending hero action - such as fire projectile, or next animation frame, or die
draw game board (background, hero ship, enemy ships)

Loop


Inside of this loop, one of the things you can do is have the Projectile object ask the Game if it is overlapping the hero ship or one of the enemy ships? If so, then decrease health of said ship, or set the death boolean (the next time the Game State is updated, the ship will explode).



What makes this work is the game loop is processed thousands of time per second...so it seems like a real time continuous flowing game.
Iphone is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit!
Reply With Quote
Post New Thread Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump


All times are GMT -8. The time now is 10:59 AM.

Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0

DMCA Policy

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228