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Old 09-Mar-2007, 09:36 PM   #1 (permalink)
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Default Bard"s Tale, The PS2 Cheat Codes

Bonuses:
Donate 100 silver to the priests, both in towns and in the wild to unlock various bonuses, such as movies, artwork, and songs.

Debug mode:
Hold L1 R1 and press Right (2), Left (2), Up , Down , Up , Down during game play. All levels are now unlocked. Hold L2 or R2 and press Right to display the debug menu.

Enemy attacks pass through Bard:
While playing a game, hold L R and press Left, Right, Left, Right, Up, Down, Up, Down.

Extra silver pieces and Adderstones:
While playing a game, hold L R and press Up, Up, Down, Down, Left, Right, Left, Right.

Extra x100 damage:
While playing a game, hold L R and press Up, Down, Up, Down, Left, Right, Left, Right.

Full health and mana:
While playing a game, hold L R and press Left, Left, Right, Right, Up, Down, Up, Down.

God mode:
While playing a game, hold L R and press Right, Left, Right, Left, Up, Down, Up, Down.

Immortal Dog Companion:
In the starting town (Houton), find the little black-and-white dog sitting by the path and talk to it. Choose to be "nice" to it and it will join you permanently. The dog acts like a combat "Summon" (similar to the basic Rat), but with the following bonuses: (a) He does not use up a "Summon" slot to use, as he"s always "active", (b) He doesn"t use up any Mana, and (c) he never dies. If the Dog takes enough damage to be "killed", he simply gets stunned for a short while, then wakes up, good as new. Note that the Dog will not engage in combat when you first get him. Once you have the Dog, you will be able to select a new Talent called "Dog Training" the next time you have the option do do so upon leveling up. If you learn this Talent, the Dog will switch from simply following you around and digging up the occasional bone to Fighting like any other melee Summon. He is aggressive and fast, and is good at keeping enemies still (by engaging them) so you can snipe them with your bow from long range. He also gets a little spiked collar at the same time.
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