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Playstation 2 - Game Development "Compilers"
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#1 (permalink) |
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Fixed Error!
Posts: 4,202
Join Date: Mar 2007
Rep Power: 6
IM:
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![]() I love this game. Anyway, I was looking around AE.com and came across their information on Game Development And the likes. And mentioned that they use C/C++ in development. 1st. What I would like to know if the following: #1: What is the best compiler to use for Game Development for the PS2 #2: Will "Borland's C++ Builder" work for developing games for the PS2 #3: Is there any refrence books (or) Sites Available for PS2 Game Development. ============ 2nd. Graphics for Gaming. #1: What is the best program to use for Graphics, scenery, Human Models, Vehicle and so forth. #2: Is "Poser" A good program to use for rendering images for PS2. ============= I will award points for all useful information for the above 2 categories. Thank you for taking a look at this post, I would prefer to have enough information gathered within a 7-day period So that I can successfully close this question out without dragging it to far. This information is not only just for myself, but I wanted to gather information for "all" those that Are interested in this field of Development to be able to find the resources here on EE and the Net Without having to pull there hair out in trying the endless searches on Google and other search Engines that are so cluttered with a lot of good and also useless information that at most Makes you even more confused and mader as your sift through the endless garbage that has nothing To do with what you are searching for. So. For EE, I wanted to get this post going to finally get the information that everyone needs and wants In order to chase after that dream of being a Game Developer in PS2. |
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#2 (permalink) |
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Fixed Error!
Posts: 4,202
Join Date: Mar 2007
Rep Power: 6
IM:
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The way PS2 games are developed are with a licensed compiler from Sony that allows code to be executed on the PS2 architecture. Kind of like if you write a program in C++ for a PC with API calls you have to change the API calls and recompile it for Mac. Same thing with Console systems. The tools they use are their own tool kits. They use dev. kits that most companies have developed for the genre of games they are creating. Like Bungie uses various kits and dev. enviroments to create objects for Halo instead of constantly coding the same objects over and over. Some kits you can look at that are free or very cheap are Torque and Crystal Space. (I think that's what its called) Overall you can find a dev. enviroment for PS2 but you will also need the loader software that is loaded at a certain sector on every PS2 disk which allows the data to be loaded into memory of the PS2 and the game to begin executing. The "Linus Enviroment" is along the same lines as the HomeBrew kits for PsP. It allows an interface with the PSP or PS2 architecture to simulate a different enviroment so you can code as if your were writing a game for Linux. That is simply all there is to it. Then the Ps2 will run the linux enviroment and games on the hard drive but this is hardly hard core PS2 game dev. as I said before you will need a PS2 compiler, the API calls, and the boot program to burn to the cd/dvd. (By the way, the boot program is NOT free as this is how many people have "hacked" games and burned themselves.) Programming games on any console system is learning a different architecture to program to. They have similarities with modern PC's but realize their processors are much lighter weight while the GPU's are a lot heavier in comparison to PC's, allowing for MUCH higher graphics qualities. I hope this explains a bit more on top of what Nova has said. |
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