Erwin Coumans, developer of the Blender game engine and the Bullet physics library, Bullet, does it again: he is offering an impressive prize for the creation of the coolest Bullet demo. With
his previous contest you could win a PSP but this time the ante is upped: you can win a PS3 or a Wii. This time the goal is to create a fun-to-watch simulation in Rube Goldberg-style, in which you had to create needlessly complex and weird contraptions to achieve a simple goal. Check out for
Rube Goldberg’s original comics, and
the Wikipedia page on his work.
For a good Blender example of such a contraption check out
fobsta’s ‘Mousetrap’ on BlenderArtists. There’s also a video of this scene available from
YouTube. Pretty cool stuff.
This contest will require you to make good use of the new Bullet functionality that he has been steadily adding such as compound shapes and GUI for editing rigidbody constraints (ragdolls, hinges etc) and Mac OS X mouse-look. (More physics features for animation purposes (ragdolls etc) with more GUI are planned for Blender 2.44 and later in 2007). To make sure it is just a Rube Goldberg simulation and not a puzzle game, it is not allowed to have a ‘puzzle-building region’ in the entries.