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Old 20-Dec-2006, 05:50 AM   #1 (permalink)
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Default Review : Rampage: Total Destruction

When Rampage debuted in arcades in 1986, its high level of destruction made for quick, quarter-dropping play. Nothing beat taking control of a twenty-foot monster, trashing buildings and obliterating everything in sight. Unfortunately, the recent remake for the Wii, Rampage: Total Destruction feels outdated and offers minimal enjoyment.
Some strange, nuclear-like soda has transformed people into these large, foul beings, and they decide to release their aggression on buildings, military forces and whatever else comes their way. The story sounds intriguing, but it merely serves as a weakly-placed backbone for the game's action, where it's all about pounding a city into powder and then moving on to the next section. The game initially lets players choose from one of three monsters: a large King Kong-inspired ape, a towering Godzilla-esque lizard and a gray-haired wolf, then charges them with destroying as much as possible.
Sadly, Midway simply ported the previously released GameCube version to the Wii. It contains no extra levels, no graphic enhancements and no audio improvements of any kind. The comical animations look cheap, the audio never rises above growling and elevator music and the seven cities look the same, with only slight differences in structure depending on the locale (Las Vegas, Chicago). Midway should've gone all out with this version, featuring extra levels or something to give players a reason to spend $30 on a game they may have experienced
To spice things up, developer Pipeworks Software included a control scheme that takes advantage of the Wii's motion sensitive controllers, but not in a good way. Players swing around the Wii-mote to simulate punch and kick motions to slowly tear buildings apart. Unfortunately, this gets old in a matter of minutes, and kids and adults alike will probably start to feel numbness in their arms by the time they reach the second wave of bad guys. This could have been sweet. Instead, it amounts to punch, punch, whirlwind punch, kick -- it's like the front page of a "Fighting For Dummies" book.
In addition to the single player campaign, Midway includes a decent multiplayer component. Two players can blow through the main game and up to four can jump in for a round of King of the City or King of the World modes. All of this gives the game some appeal, but Midway should have considered bodily injury. Inviting four people to stand close to one another and pump their fists presents an opportunity to get hurt.
Lastly, the monsters barely hurt one another. The closest thing the game gets to versus competition is mini-challenges, like who can eat the most soldiers before time runs out.
Midway priced Rampage Total Destruction at $30. Even with $20 off, however, it still feels $10 too expensive, despite its positives. The game's seven cities -- San Francisco, Las Vegas, Los Angeles, London, New York, Chicago and Hong Kong -- at least offer some variety. Furthermore, you can play as 40 monsters, ranging from an octopus to a large, hairy mouse. Two classic arcade games -- Rampage and Rampage: World Tour -- are also available, but the charm wears out just as quickly on these games.
Rampage: Total Destruction is a disappointment on the Wii. The lack of traditional controls, extra levels or anything new in general makes it feel like Gadzuke instead of Godzilla. Unfortunately, nobody wants to be Gadzuke.
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